There are three tribes in Travian: Romans, Gauls, and Teutons. Each tribe has its own special advantages and disadvantages. The unit types are also substantially different between tribes. Because of these tribal traits, it is important to choose your tribe wisely at the beginning of the game so that you have one which fits your play style.

RömerThe Roman empire is the easiest for newcomers to Travian. Because of their significant social and technological developments, the Romans are the masters of building coordination, and their troops are the Travian elite.
They are relatively decent in both attack and defense. To get this versatility, however, they must go through a long and expensive training. Their infantry is legendary, but their defense against cavalry is the lowest of all the tribes.
For beginners and those who don't know exactly how they want to play, the Romans are ideal.


The Roman Troops
  Attack power Defense against infantry Defense against cavalry Wood Clay Iron Wheat Speed
Legionnaire 40 35 50 120 100 180 40 6
Praetorian 30 65 35 100 130 160 70 5
Imperian 70 40 25 150 160 210 80 7
Equites Legati 0 20 10 140 160 20 40 16
Equites Imperatoris 120 65 50 550 440 320 100 14
Equites Caesaris 180 80 105 550 640 800 180 10
Battering Ram 60 30 75 900 360 500 70 4
Fire Catapult 75 60 10 950 1350 600 90 3
Senator 50 40 30 30750 27200 45000 37500 4
Settler 0 80 80 5800 5300 7200 5500 5

Special Features
  • Simultaneous construction of resource fields and buildings
  • Higher defense bonus from city wall
  • Merchants can carry 500 resources (speed: 16 fields/hour)
  • Extremely powerful infantry, mediocre cavalry,
  • Training is long and expensive.

GallierThe Gauls are the most peace-loving of all the tribes. Their units are well-trained in defensive tactics, but their offense is lacking in comparison to the other tribes. Gauls are born riders, and their horses are legendary for their speed, allowing them to move quickly and surprise their foes.

This tribe is relatively easy to defend, but an offensive play style is also quite possible. It offers the possibility to go in every strategic direction (offensive or defensive doctrine, lone wolf or helper in emergencies, infantry- or cavalry-based, settler or conqueror), so anything is doable for a skilled player, but also good for beginners!


The Gallic Troops
  Attack power Defense against infantry Defense against cavalry Wood Clay Iron Wheat Speed
Phalanx 15 40 50 100 130 55 30 7
Swordsman 65 35 20 140 150 185 60 6
Pathfinder 0 20 10 170 150 20 40 17
Theutates Thunder 90 25 40 350 450 230 60 19
Druidrider 45 115 55 360 330 280 120 16
Haeduan 140 50 165 500 620 675 170 13
Battering Ram 50 30 105 950 555 330 75 4
Trebuchet 70 45 10 960 1450 630 90 3
Chieftain 40 50 50 30750 45400 31000 37500 5
Settler 0 80 80 5500 7000 5300 4900 5

Special Features
  • Speed bonus: Fastest units in the game
  • Moderate defense bonus from the Palisade
  • Merchants can carry 750 resources (speed: 24 fields/hour)
  • Double cranny size (raid protection)
  • Expensive siege weapons
  • Cheap settlers

GermaneThe Teutons are the most offensive of all the tribes. Teutonic warriors are dreaded everywhere because of their berserker rage in battle. They are the pillaging hordes roaming the lands, completely unafraid of death.

Because the Teutons lack the military discipline of the Gauls and Romans, they are somewhat slower and weaker than other troops. For offense-minded and experienced players, the Teutons are a great choice!


The Teutonic Troops
  Attack power Defense against infantry Defense against cavalry Wood Clay Iron Wheat Speed
Maceman 40 20 5 95 75 40 40 7
Spearman 10 35 60 145 70 85 40 7
Axeman 60 30 30 130 120 170 70 6
Scout 0 10 5 160 100 50 50 9
Paladin 55 100 40 370 270 290 75 10
Teutonic Knight 150 50 75 450 515 480 80 9
Battering Ram 65 30 80 1000 300 350 70 4
Catapult 50 60 10 900 1200 600 60 3
Chief 40 60 40 35500 26600 25000 27200 4
Settler 10 80 80 7200 5500 5800 6500 5

Special Features
  • Pillaging bonus: Enemy crannies only hide 2/3
  • The earth wall is almost indestructible, but offers little defense
  • Merchants can carry 1000 resources (speed: 12 fields/hour)
  • Unequivocally cheap, fastest produced, and the best carrying capacity troops
  • Weak in defense

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